Creativity is one of the 21st Century skills of education. Why? What does this mean for educators? How can there be innovation without creativity?
Fostering Students' Creativity through Van Hiele's 5 Phase-Based Tangram Activities
By Siew, Nyet Moi; Chong, Chin Lu | Journal of Education and Learning, June 1, 2014 | Go to article
"Mathematics teachers should reflect on their practices and beliefs in order to optimize opportunities to develop opportunities for children to develop their creativity."
Siew, Nyet Moi; Chong, Chin Lu (2014) in the above mentioned article.
The activity Game Factory - Unit on Probability really inspired me. I used it for a culminating project in which I had students create their own games while working in collaborative groups. They presented their ideas using technology presentation tools, and most chose Google Slides.
Next, students played each others' games to determine whether they were fair, and had to explain their reasoning in notes to the game designers and in class discussions. I adapted the activity to align to our textbook and materials. Game activity linked to Design Thinking. My fellow 6th-grade colleague asked her students to do a Tangram Project. She had them use their imaginations to create their own tangram design, and then to calculate the total areas. My class was invited to hear her class present their projects. They were given questions to ask the presenters, and were required to log their answers. The teacher also made modifications to align to her textbook and the materials available. You can see the pride they took in their work and the joy of learning mathematics in another video I created featuring Shakira's song "Try Everything"...how fitting! It is time to change our pedagogies for the 21st Century. Teachers need to adopt a growth mindset, and develop it in our students.
Another example of activity. The design thinking in action.
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